
Project Pigment [TBA]
NEWS: no info to release atm

[07/19/2021] Basic GDD development has begun
[07/26/2021] Basic GDD is finalized
[07/26/2021] A side soundtrack development has begun
[07/29/2021] B side soundtrack development has begun
[07/31/2021] A side soundtrack is finalized
[08/03/2021] B side soundtrack is finalized
[08/08/2021] Main character concept art has been created
* [08/10/2021] Game development has begun
[08/21/2021] Narrative has been revised
[08/23/2021] Main character sprite & idle animations have been created
[08/24/2021] Basic player movement system has been created
- Basic camera movement has been created
- Basic enemy locomotion has been created
- Basic ◕‿↼ usage has been created
- Basic level editor has been created
* [08/24/2021] Exiting Dev build 0.1
[08/25/2021] Levels 1-8 & test levels have been designed & implemented
[09/02/2021] Walking to idle transitions have been created
[09/03/2021] Basic AI has been implemented
[09/06/2021] Bug fixing "elements"
[09/13/2021] Bug testing levels has been implemented
- Basic enemy AI navigation has been created
- Basic enemy interaction for ( ͡°⁄ ⁄ ͜⁄ ⁄ʖ⁄ ⁄ ͡°) has been created
- Basic interactions with buttons & boxes has been created
- Movement of main character has been polished
- Additional material is added to GDD
- Narrative has been revised
- Levels 9-22 have been designed
[09/15/2021] Replaced pulling with climbing
[09/21/2021] Additional sprites for main character as well as "enemy" idle & "element" have been created
[09/22/2021] Tileset sketches have been created
* [09/22/2021] Exiting Dev build 0.4
[10/11/2021] Implemented aiming sprites for main character
- Improved aiming system
- Edge latch, ladder climb, pass-through "elements" have been created
- Levels 23-42 have been designed
- Basic menus has been created
- Initial SFX has been created
- Music has been implemented
[10/13/2021] Narrative has been revised, tileset & main character sprite climbing animations have been created
[10/13/2021] Levels 23-28 & tile rules have been implemented
* [10/14/2021] Exiting Dev build 0.5
[10/20/2021] Main character has been redesigned to better reflect story & setting
[10/21/2021] Bug fixing "elements"
* [XX/XX/XXXX] (´∀`) へ[ •́ ‸ •̀ ]ʋ (˃̣̣̥▽˂̣̣̥) have been c̴̨̪͉̦̙͛̌͐̏o̴̧͊̍͑̎̀ṋ̸̫̜̌̉̇̈́̓̌ṱ̴̤͔́ā̸̢͎̪͉͍̙͉̬͝m̷̼͕̟̥̮͔͗͗į̸̝̫̽̈́͠ñ̸̮̻̼a̶̡̟̼̳̻̙͐̏̓t̷̡͉̜̪͑̔̃̽̑͘͝ë̸̫̤̭́͑d̷̡͚͉̥̼̦̖̜̅̉͋͂
[11/03/2021] Saving & loading has been implemented
- Level navigation has been improved
- Implemented remaining EMEs
- Improved Menus has been created
- Prettier (>▽<) selection has been implemented
- Groundwork for VFX config has been created
- Alternative elements have been implemented
- Weight dependency has been created
- Additional transition levels have been designed
[11/18/2021] Simple cutscenes + dialogue have been implemented
- Basic visual effects for dust, ◕‿↼ track & shooting have been implemented
- Basic shaders and lighting have been implemented
* [11/18/2021] Exiting Dev build 0.6
[11/19/2021] Alternative tile set for "02" & additional sprites/background for "01" has been designed and implemented
[12/18/2021] Bug fixing pathfinding & reactions for └[∵┌]└[ ∵ ]┘[┐∵]┘
[12/19/2021] Revamped prop animations
[12/20/2021] New animation sprites for └[∵┌]└[ ∵ ]┘[┐∵]┘
[01/20/2022] Further optimized game flow
- Fixed basic tileset
- Fixed issue with level sync w/ save system
- Sprites for Trap Triangle, Colored Platform/Door, Key, Collectible, Basic Backgrounds, Button Lights, Interface UI are created
[01/18/2022] Basic concept for era specific NPC's has been created
- Basic concept art for era specific tile set has been created
[01/19/2022] Begun writing NPC short stories
- New GDD is in devlopment
[02/06/2022] First draft of NPC short stories are complete
~ [Currently] Optimizing game flow
~ [Currently] Creating character reference sheets
~ [Currently] Finalizing NPC short stories
~ [Currently] Implementing cutsenes/dialogue system
Clemancy Cave [TBA]
NEWS: no info to release atm

[07/10/2021] First Draft of screenplay developement has begun
* [09/08/2021] First Draft of screenplay is finalized
* [12/06/2021] Game development has begun
[12/13/2021] Basic grid based movement has been implemented
- Basic room-to-room transfer saving & loading has been implemented
- Basic test NPCs & dialogue have been implemented
- Basic artwork for 4 NPC's, test tileset & test decor
[12/27/2021] Begun doctoring First Draft of screenplay
[01/28/2022] Created & implemented basic battle system along with formulae
- Databases designed & implemented for party/stored monsters
- Created aditional basic tileset for "outside"
[02/01/2022] Basic stylized battle screen for testing created & implemented
- Temp party menu for testing created & implemented
[02/04/2022] Party menu is polished
- Placeholder UI elements for in battle events are implemented
[02/07/2022] 2nd draft of screenplay is finilized
[02/08/2022] Mock-up battle screen using temp assests are implemented
[02/12/2022] Both capture methods are implemented
- Rampage mode has been implemented
~ [Currently] Adding detail & polishing elements that have been added to game
~ [Currently] Creating chrarcter reference sheets & concept art
~ [Currently] Creating character specific battle animations
~ [Currently] Creating additional tilesets