Project Pigment [TBA]

NEWS: no info to release atm

[07/19/2021] Basic GDD development has begun

[07/26/2021] Basic GDD is finalized

[07/26/2021] A side soundtrack development has begun

[07/29/2021] B side soundtrack development has begun

[07/31/2021] A side soundtrack is finalized

[08/03/2021] B side soundtrack is finalized

[08/08/2021] Main character concept art has been created

* [08/10/2021] Game development has begun

[08/21/2021] Narrative has been revised

[08/23/2021] Main character sprite & idle animations have been created

[08/24/2021] Basic player movement system has been created

- Basic camera movement has been created

- Basic enemy locomotion has been created

- Basic ◕‿↼ usage has been created

- Basic level editor has been created

* [08/24/2021] Exiting Dev build 0.1

[08/25/2021] Levels 1-8 & test levels have been designed & implemented

[09/02/2021] Walking to idle transitions have been created

[09/03/2021] Basic AI has been implemented

[09/06/2021] Bug fixing "elements"

[09/13/2021] Bug testing levels has been implemented

- Basic enemy AI navigation has been created

- Basic enemy interaction for ( ͡°⁄ ⁄ ͜⁄ ⁄ʖ⁄ ⁄ ͡°) has been created

- Basic interactions with buttons & boxes has been created

- Movement of main character has been polished

- Additional material is added to GDD

- Narrative has been revised

- Levels 9-22 have been designed

[09/15/2021] Replaced pulling with climbing

[09/21/2021] Additional sprites for main character as well as "enemy" idle & "element" have been created

[09/22/2021] Tileset sketches have been created

* [09/22/2021] Exiting Dev build 0.4

[10/11/2021] Implemented aiming sprites for main character

- Improved aiming system

- Edge latch, ladder climb, pass-through "elements" have been created

- Levels 23-42 have been designed

- Basic menus has been created

- Initial SFX has been created

- Music has been implemented

[10/13/2021] Narrative has been revised, tileset & main character sprite climbing animations have been created

[10/13/2021] Levels 23-28 & tile rules have been implemented

* [10/14/2021] Exiting Dev build 0.5

[10/20/2021] Main character has been redesigned to better reflect story & setting

[10/21/2021] Bug fixing "elements"

* [XX/XX/XXXX] (´∀`) へ[ •́ ‸ •̀ ]ʋ (˃̣̣̥▽˂̣̣̥) have been c̴̨̪͉̦̙͛̌͐̏o̴̧͊̍͑̎̀ṋ̸̫̜̌̉̇̈́̓̌ṱ̴̤͔́ā̸̢͎̪͉͍̙͉̬͝m̷̼͕̟̥̮͔͗͗į̸̝̫̽̈́͠ñ̸̮̻̼a̶̡̟̼̳̻̙͐̏̓t̷̡͉̜̪͑̔̃̽̑͘͝ë̸̫̤̭́͑d̷̡͚͉̥̼̦̖̜̅̉͋͂

[11/03/2021] Saving & loading has been implemented

- Level navigation has been improved

- Implemented remaining EMEs

- Improved Menus has been created

- Prettier (>▽<) selection has been implemented

- Groundwork for VFX config has been created

- Alternative elements have been implemented

- Weight dependency has been created

- Additional transition levels have been designed

[11/18/2021] Simple cutscenes + dialogue have been implemented

- Basic visual effects for dust, ◕‿↼ track & shooting have been implemented

- Basic shaders and lighting have been implemented

* [11/18/2021] Exiting Dev build 0.6

[11/19/2021] Alternative tile set for "02" & additional sprites/background for "01" has been designed and implemented

[12/18/2021] Bug fixing pathfinding & reactions for └[∵┌]└[ ∵ ]┘[┐∵]┘

[12/19/2021] Revamped prop animations

[12/20/2021] New animation sprites for └[∵┌]└[ ∵ ]┘[┐∵]┘

[01/20/2022] Further optimized game flow

- Fixed basic tileset

- Fixed issue with level sync w/ save system

- Sprites for Trap Triangle, Colored Platform/Door, Key, Collectible, Basic Backgrounds, Button Lights, Interface UI are created

[01/18/2022] Basic concept for era specific NPC's has been created

- Basic concept art for era specific tile set has been created

[01/19/2022] Begun writing NPC short stories

- New GDD is in devlopment

[02/06/2022] First draft of NPC short stories are complete

~ [Currently] Optimizing game flow

~ [Currently] Creating character reference sheets

~ [Currently] Finalizing NPC short stories

~ [Currently] Implementing cutsenes/dialogue system

Clemancy Cave [TBA]

NEWS: no info to release atm

[07/10/2021] First Draft of screenplay developement has begun

* [09/08/2021] First Draft of screenplay is finalized

* [12/06/2021] Game development has begun

[12/13/2021] Basic grid based movement has been implemented

- Basic room-to-room transfer saving & loading has been implemented

- Basic test NPCs & dialogue have been implemented

- Basic artwork for 4 NPC's, test tileset & test decor

[12/27/2021] Begun doctoring First Draft of screenplay

[01/28/2022] Created & implemented basic battle system along with formulae

- Databases designed & implemented for party/stored monsters

- Created aditional basic tileset for "outside"

[02/01/2022] Basic stylized battle screen for testing created & implemented

- Temp party menu for testing created & implemented

[02/04/2022] Party menu is polished

- Placeholder UI elements for in battle events are implemented

[02/07/2022] 2nd draft of screenplay is finilized

[02/08/2022] Mock-up battle screen using temp assests are implemented

[02/12/2022] Both capture methods are implemented

- Rampage mode has been implemented

~ [Currently] Adding detail & polishing elements that have been added to game

~ [Currently] Creating chrarcter reference sheets & concept art

~ [Currently] Creating character specific battle animations

~ [Currently] Creating additional tilesets